
7 Second Stickman
I created a homebrew Game Boy game for the 2D Game Jam - 2024 with the theme of time. I joined halfway through, so I only had 5 of the 10 days, but I hope it will still be able to compete with the others.
Update!
I updated the game, improving the collision detection, updating the hints, and refining the controls.
Controls:
📱 Mobile touch controls: You can play this game on mobile by using on-screen buttons.
⌨️ Keyboard Controls:
Pause ---------------- Enter, P
Movement ------ Arrows, WASD
Jump ---------------- SPACE, Z
Intro:
Embark on a challenging journey with "7 Second Stickman," a rage-inducing puzzle platformer that tests your timing and strategy. In this unique game, every 7 seconds, a clone of yourself is created at your current position. These clones turn into static platforms that you must use to navigate through 18 increasingly difficult levels.
Your goal is to reach the goal using your own clones. This game requires timing and good movement. Misjudge the timing, and you'll find yourself stuck or falling into spikes.
TL;DR:
- "7 Second Stickman" is a challenging puzzle platformer game
- Every 7 seconds, a clone of yourself is created, turning into static platforms
- You must use these clones to navigate increasingly difficult levels
- Precise timing and positioning are crucial to success
- You can create and export your own levels for others to play
There's also the ability to make and export your own levels for others to play! Tutorial included.
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | AustinEatsApples |
| Genre | Platformer |
| Tags | 2D, Game Boy, Game Boy ROM, rage, Singleplayer |
Download
Install instructions
Downloads:
.gb file works on all Game Boy emulators and original hardware
.pocket file is for the Analogue Pocket
The one labeled (Original) is the game that was originally submitted for the Game Jam
Development log
- 2025 Update52 days ago




Comments
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I made a level!
Preset 2:
0, 0, 16, 13
16, 12, 9, 10
16, 10, 7, 16